Take

Joseph Anderson's Super Mario Odyssey critique

This is another good example to illustrate the previous entry's point. In this, he takes issue with the ungodly amount of "moon" collectibles and how it dilutes the worth and meaning and joy associated with it, which most fair-minded reviews would. Except that he also painstakingly catalogues every single moon and categorizes them. This is the opposite of rash and harsh commentary often left off the cuff – as recently explored by Mark Brown's Game Maker's Toolkit, another good watch.

Previous post: Gaming critiques and deconstructions on YouTube Following post: Emily Shea: "Voice Driven Development: Who needs a keyboard anyway?"