Masahiro Sakurai on Creating Games
Masahiro Sakurai is best known as the creator of Kirby and the driving force and producer of the Super Smash Bros. series. For the past two years, he has posted a series of high-effort, well produced, high-production value videos on game design philosophy, team dynamics and general hard-won experience - everything he wants to spread to current colleagues, coming generation and just about anyone.
Earlier this week, the final video was posted, with a colophon, background story and oral history of the project itself, in the style of all the other videos. It, like every other video, is worth watching in its entirety, but it is humbling to realize that Sakurai took a rare window in his calendar, threw himself into it with his characteristic production mania and spent considerable time and money to make the things he wants to share more accessible and more enduring, and to make games better understood.
In a field overrun by rapacious DLC hawks on one side (who would probably find Sakurai's generosity profoundly stupid) and enduringly immature bullies on the other, it is easy to forget the people who play, design, create and implement games for fun, for entertainment, for an opportunity to partake in an experience in a unique way.
Gaming is a strong bubble, and chances are everyone who would have been interested in this already knows about this, but I implore those who don't to also take a look at a few episodes and see if they don't come away with something worthwhile; they are divided into subject tracks, so you can skip the spline reticulation if you'd like.